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Electricity Bricklayer: How to Build a House and Get Paid

How to build a house in Electricity Bricklayer: take simple brick jobs at your plot, anchor your parts, and wire every connection point so the finished job pays.

To go from loose bricks to a paid structure job in Electricity Bricklayer, work the loop at your plot: take a job, place the bricks, anchor what you place, and — once jobs start needing power — route wire to every connection point before the build counts as finished. The game pays out when a job counts as finished, and on higher-tier houses the wiring step is part of finished.

Timber-framed house skeleton taking shape on a foundation in Electricity Bricklayer

Start at your plot with simple brick jobs

You spawn at your own building plot with basic materials and a workstation. Your first structure jobs are simple brick-placing tasks: low payouts, but quick to complete, and every finished job rewards in-game currency. If you are still finding your way around, the how to play guide covers the basics.

Assemble the structure

Place the bricks the job calls for. Update 4 and Update 4.1 added several parts and tools you can use while building: Update 4 added drywall and insulation, and Update 4.1 added a Snap mode that snaps one part directly to another, circle and square cutting, and a Measurement tool that can measure multiple lines at once. Keep in mind that the availability of specific parts can still depend on your in-game unlocks. For more on cutting parts, see the part cutting guide.

Anchor as you go

As of Update 4.1, unanchored parts are saved again, but they despawn after 4 minutes if they are not anchored by then. Anchor each stage of the house — or at least anchor before you step away — so a half-finished wall does not vanish on you. The anchoring guide shows how.

Wire the house before it pays

At higher tiers, structures require electrical wiring before they count as finished, so the wiring must be done to collect full payment. The step itself is forgiving:

  1. Find the connection points — every structure that needs power shows them visibly on the build.
  2. Route wire from a power source to each connection point, working through them in sequence.
  3. If a route is wrong, the job does not fail outright; the structure just stays unpowered and your payout is blocked until you correct it.

Taking a big build left to right, ground to ceiling keeps the work organized, but that order is advice, not a rule the game enforces. For what the electrical parts can do, see the electricity guide; bulb wiring has its own lights guide.

Why electrical jobs are worth the extra time

Electrical jobs pay more than plain brick work but take longer, and they gate the best tier unlocks — they are the route to the top tiers, not a detour.

Keep the finished house

A completed build is worth storing: Update 4 raised the save size from 612 to 200,000 items per slot, so even a large furnished house fits in one slot.